Intramurals Fall Term 2016
To register for the event, visit the Submit A Roster section of the Intramurals Website, or contact Erin Buenzli.
Policies and Rules
Recreational activities and competitive sports are a valuable part of the liberal arts experience. These physical activities are part of a life-long learning process and complement the academic and artistic knowledge gained at Lawrence. The Lawrence University Intramurals Program gives students, faculty, and staff the opportunity to participate in recreational and competitive athletic activities. A wide variety of intramural programming is geared toward promoting healthy living through physical fitness, social interaction, skill development, and varying levels of competition.
The Lawrence University Intramurals Program is a great chance for all members of the college community to interact in a co-curricular environment.
General Information and Eligibility
A participant must be affiliated with Lawrence University as either a current student (must be currently enrolled at Lawrence University and is registered with the University Registrar), a member of the Lawrence University faculty or staff, or the spouse of a student, faculty, or staff member.
Specific sports may have rules concerning the participation of intercollegiate athletes. Intercollegiate athletes are defined as individuals who are practicing or competing with a team recognized as a varsity sport. Membership on a varsity team in the season of that sport makes a player ineligible for that same or like sport during the IM season. An intercollegiate athlete will be eligible to participate in Intramural offerings (of their sport or a sport like their own) when their 4-year-elgibility has expired or if they have been inactive from the sport for one full year.
An intercollegiate athlete playing a sport other than their own or a sport like their own is perfectly acceptable.
Teams that compete with ineligible players may have all games played with ineligible players retroactively forfeited.
The forfeit charge is designed to enhance the quality of our leagues, reduce the number of forfeits and recuperate wasted funds spent on staffing costs of forfeited games. Most importantly, the forfeit deposit will improve the overall experience for our participants. Charges will be made to the student account of the captain
• 1st Announced Forfeit: Team will receive 1 warning
• 2nd Announced Forfeit/1st Unintentional Forfeit: Team will be charged $10
• 3rd Announced Forfeit/2nd Unintentional Forfeit: Team will be charged another $10 and will be dropped from the league.
An Announced Forfeit is defined as contacting the Intramurals Office with your forfeiture no later than 24 hours prior to your game’s start time. An Unintentional Forfeit is defined as failing to have enough members of your team present to compete in an activity, forcing the game to be cancelled at the game’s start time.
Teams must be present for the start time of their game. If a team is 10 minutes or less late to their game time, the opposing team will start the game up by a score of the number of minutes late the opposing team was to zero (for example if Team A was 7 minutes late, Team B would start the game with a lead of 7-0). If a team is more than 10 minutes late, an Unintentional Forfeit will be declared.
If neither team is ready at the start time of their game, but is within 10 minutes of their start time, then the game will be permitted to be played. However, the game clock will be started at game time.
For specific rules on each individual activity, contact Erin Buenzli, at email@example.com.
The Intramurals Coordinator reserves the right to adjust and enforce any Intramurals Policies (including eligibility decisions) not specifically covered herein.