Topics for the final exam
The final exam for this course will be comprehensive. To start your preparation for the final you should review the list of topics I previously posted for the two midterm exams.
New topics
In addition to the topics previously covered on the midterms I may also ask about the following topics:
- How does noise smoothing and turbulence work?
- How can you use a source of turbulent noise to make realistic three-d textures such as the wood texture?
- How do 3-d textures work?
- How does the basic ray-tracing process work?
- How does ray-tracing implement effects such as shadows, reflections, and refraction?
- How do compute shaders work? What kinds of things can you do with a compute shader?