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    Computer Science 32

    Computer Graphics

    Instructor - Mr. Naps, Mr. Gregg

    The fundamentals of computer graphics and their applications in visualizing a variety of scientific phenomena. Topics include graphics primitives, two- and three-dimensional transformations, three-dimensional viewing techniques, spline curves, surface patches, hidden line algorithms, ray tracing, and fractals.

    Prerequisites: Mathematics 14 and Computer Science 20.


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Last Updated: March 2000