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Computer Science 32 Computer Graphics Instructor - Mr. Naps, Mr. Gregg The fundamentals of computer graphics and their applications in visualizing a variety of scientific phenomena. Topics include graphics primitives, two- and three-dimensional transformations, three-dimensional viewing techniques, spline curves, surface patches, hidden line algorithms, ray tracing, and fractals. Prerequisites: Mathematics 14 and Computer Science 20. |
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Last Updated: March 2000